Love the rendering of the dried blood on their clothing - and the reflection effect in their goggles?! Love it.
Love the rendering of the dried blood on their clothing - and the reflection effect in their goggles?! Love it.
Thank you so much! ^o^ They were fun to try and draw because all their references are of 3D models from the game, so I tried a little harder with the shading and effects. Glad it turned out alright! ^-^
Fantastic work as always, Stitch!! Your art style matches so well with the horror themed movies and characters. Love the way you rendered Michael Myers and Ghostface.
Thank you so much, Nox! ^o^ Horror has a special place in my heart, so I always try a little extra harder to get the characters related to it right. Really enjoyed making this lil series heh
This looks amazing! I love the comic style with subtle line work that helps to bring out the depth and shadows. Following you to see more!
appreciate it! that lineart is definitely not a style but the limits of my ability at the time though LOL
This is so cute, Stitch!! Your art style goes so well with all of these iconic characters.
Thank you so much! ^o^ It was a lot of fun to give all these different characters a go heh :D
Would love to give a piece like this another go in the future, but there are just so many of them XD
This looks fantastic! I love how in-depth the environment looks even with a limited amount of pixels. Well done!
Your art style looks phenomenal!
*eats popcorn and sits and waits for you to upload more because your art style is hella unique*
Gotta love these facial expressions!
I love the way how you draw these characters! Your linework and style looks so great.
The amount of attention to detail that went into this is insane. You even textured it! Mad respect and major props to you, keep at it.
I didn't actually really texture it, there isn't much point to texture high poly models since they are going to be optimized and baked into the low poly later on. What is present is just a set of procedural materials I have created using nodes in Blender :)